![]() Have a look at the Sphere.swift in the Model folder. To use it, you need to import it’s header file in Go360-Bridging-Header.h. The code is used to generate a sphere’s Vertex, Texture Coordinate and Index programmatically. In the project, you use the sample code esShapes.c from OpenGL ES 3.0 Programming Guide. Right now, you only hear the music of the 360 video. OpenGL is mainly considered an API (an Application Programming Interface) that provides us with a large set of functions that we can use to manipulate graphics and images. Build and run the app you will see a colorful sphere rotating. Also there’re 4 other folders: Main, Shader, Model and Extension. In the Navigation Bar on the left-hand side of your Xcode console, you’ll see the demo.m4v 360 video you’ll eventually display in the app. If you are new to OpenGL or GLKit development, check out our OpenGL Tutorial for iOS: OpenGL ES 2.0, Beginning OpenGL ES 2.0 with GLKit and Video Tutorial: Beginner OpenGL ES and GLKit series first.Ĭheckout Fisheye and open Fisheye. Note: This 360 video player app tutorial assumes you know the basics of OpenGL and GLKit development. How to use video frame as OpenGL texture.How to interactive with OpenGL geometries.How to draw geometries programatically in iOS with GLKit.Because the implementation is heavily rely on OpenGL, and OpenGL is cross-platform, the app is possible for porting to other platforms, such as Android, Windows, even Web (WebGL). In this tutorial, you’ll learn how to make a 360 video player from scratch using OpenGL ES 3.0 and GLKit. It’s more and more popular now, often, you see 360 videos in Facebook’s newsfeed, Youtube’s 360 channels, even news apps like NYTimes and Wallstreet Journal. During playback the viewer has control of the viewing direction like a panorama ( wiki). ![]() I would say though don't try and fight XCode work with it, it will save you time and frustration.How to Create a 360 Video Player with OpenGL ES 3.0 and GLKit in iOSģ60 videos are video recordings where a view in every direction is recorded at the same time. we never get here because glutMainLoop() is an infinite loopĪnd then compile with: gcc /System/Library/Frameworks/amework/GLUT /System/Library/Frameworks/amework/OpenGL main.c -o myGlutApp ![]() create the window, the argument is the title GlutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) set the coordinate system, with the origin in the top left GlClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) This will help you make the C++ application that youve thought of making. One approach is described nicely at (the specific. 3 Select the icon that says Create a new Xcode project. ommend using Microsoft Visual Studio VS20 if using a PC, and Xcode XC18. It is crucial to accept these terms and conditions as you wont be able to use Xcode without them. This will then install a few components for your computer. Welcome to the first tutorial Before jumping into OpenGL, you will first learn how to build the code that goes with each tutorial, how to run it, and most importantly, how to play with the code yourself. If you want to use GLUT and compile at the terminal you could try this: #include Open Xcode and agree to the terms and conditions. ![]() GLUT is definitely the quickest to get to grips with, and to set up. This book has a lot of material regarding the several APIs you can use. Additional Resources You may also enjoy: GitHub: OpenGL in XCode - report issues with this guide, or view the latest DocBook 5 XML source under git version. If you are using OSX I would highly recommend using XCode and use NSOpenGLView. ![]()
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